Description
Augmented Reality (AR) is defined as the blending of digital content with the real world, enhancing information and making the invisible visible. It is increasingly pervasive; you may not be aware of its presence, but your learners probably are. We can make use of AR to engage and empower learners providing ‘Amazing Relevance’ (Papagiannis, 2014).
The workshop is relevant to teachers, lecturers, learning technologists, curriculum designers, teaching and learning managers and will show how AR is being used by other practitioners to enhance and extend learning. The session will provide an opportunity for delegates to try out educational AR resources. Signposting to further advice and guidance, where and how to get started, will be included.
The workshop will use a presentation to showcase AR use in educational setting. Delegates will hear practitioner’s testimony about how AR is helping them to improve learner progress and engagement. We will explore the pedagogical evidence of how AR can be used to bring about more constructive use of smart and mobile devices in education.
Following the presentation, delegates will be invited to work in groups to try out AR resources and consider potential uses in their specific learning contexts.
Continuing in groups delegates will explore and feedback how they think AR can support specific learning contexts relevant to their sector. Delegates will be introduced to a design tool that will help them to consider what the AR resources will be for, and how to realise them effectively. This will also encourage delegates to reflect on and discuss the likely barriers to making use of AR in learning and teaching practice.
There will be an equal split between presentation, hands on experience and reflection, ie 15 minutes per activity.
The workshop will cover:
1. How easy it is for teachers to use simple AR learning resources to encourage learner engagement.
2. Emerging evidence from AR as a useful tool for learning and teaching.
3. Current examples of teacher and learner use of AR will illustrate how they deploy AR and the benefits to their learning and progress. Delegates will be invited to discuss the pedagogical imperatives for the use of AR, and its ability to engage learners.
Luckin, R. and Stanton Fraser, D. (2011) ‘Limitless or pointless? An evaluation of augmented reality technology in the school and home’, International Journal of Technology Enhanced Learning, vol. 3, no.5, pp. 510-524 [Online]. Available at –
http://knowledgeillusion.files.wordpress.com/2012/02/limitlessorpointlessarpaper2011ijtel.pdf
Billinghurst, M. (2013) COSC 426 Lecture 6: on AR User Interface Design Guideline .from the HIT Lab NZ at the University of Canterbury on August 16th 2013. available at –
http://www.slideshare.net/marknb00/2013-lecture-6-ar-user-interface-design-guidelines
Papagiannis, H (2013) AR Redefined as ‘Amazing Relevance’, Augmented World Expo AWE2013, Accessed on 8th June 2014 available at –
Authors
Name | Allen Crawford Thomas |
Affiliation | — |
Country | United Kingdom |
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posted an update in the session Augmented Reality: A way to engage and empower learners (571) 8 years, 4 months ago
Link to AR info site http://bit.ly/1BaZEbB
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posted an update in the session Augmented Reality: A way to engage and empower learners (571) 8 years, 5 months ago
Thanks to all who came to the session, you made it by interacting.
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posted an update in the session Augmented Reality: A way to engage and empower learners (571) 8 years, 5 months ago
Prezi from this mornings session http://prezi.com/sl2eh1sc-fit/?utm_campaign=share&utm_medium=copy&rc=ex0share
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posted an update in the session Augmented Reality: A way to engage and empower learners (571) 8 years, 5 months ago
In this session you will take away a framework for development and a postcard that exemplifies how AR is an entryway to Amazing Relevance not just a simple overlay. (hope I’ve printed enough!)
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posted an update in the session Augmented Reality: A way to engage and empower learners (571) 8 years, 5 months ago
Hi folks
if you are intending to come along to our session please can you download some apps so you can get the most out of it. The session will have hands on examples. All apps are available free for all iOS devices with a camera (iPod Touch, iPhone, iPad). For Android devices its a bit more complicated as it depends on OS and chip set so I’m…[Read more] - Load More