The ‘hands on’ initiative was initially developed for a TeenTech event in April 2014 and hosted at the University. Since then, more than 200 school pupils along with visitors at three university-wide open days have participated in this practical challenge. Collaboration with local police Crash Scene Investigators (CSI) and Artistic Make-Up and Special Effects (AMSE) students from a Leicester college helped to increase the authenticity of the project. It has proven especially effective as a way to enthuse and motivate pupils identified as disengaged from education and demonstrates the importance of connective knowledge requiring an interaction. Downes posed ‘Is the knowledge being produced the product of an interaction between the members, or is it a (mere) aggregation of the members’ perspectives?’ . We have observed that a different type of knowledge is indeed produced when student learners interact as a network to solve a crime and concurs with one of Siemen’s principle of connectivism, namely that the ‘ability to see connections between fields, ideas, and concepts is a core skill’ . We will discuss the successes and challenges raised by the collaborative project, and consider the numerous nodes and connections in our network as well as future developments and potential wider implications.
 Ainsworth, S. (2008). How do animations influence learning? In D. Robinson & G. Schraw (Eds.), Current Perspectives on Cognition, Learning, and Instruction: Recent Innovations in Educational Technology that Facilitate Student Learning. pp 37-67: Information Age Publishing.
 Downes, S. (2007). An Introduction to Connective Knowledge, Media, Knowledge & Education – Exploring new Spaces, Relations and Dynamics in Digital Media Ecologies. Proceedings of the International Conference held on June 25-26, 2007.
 Siemens, G. (2005). Connectivism: A Learning Theory for the Digital Age, International Journal of Instructional Technology and Distance Learning, Vol. 2 No. 1.