This interactive 40-minute session draws upon industry-leading experience in successful LMS/VLE implementations and customer success programmes to deliver a session about innovative learning technology and the importance of engagement. Case studies from successful clients will support a presentation of two new teaching innovations in the context of their benefits to learner engagement while also discussing some strategies for their successful implementation.
The first innovation is Competency-Based Education (CBE). CBE supports the idea that what a student learns to pass a course (or programme) should be fixed while the time it takes to do so should be variable (Feldstein, 2014). It provides tremendous potential to engage new learners. Fatma Mili of Purdue University states that it is CBE’s potential for flexibility, openness and personalisation that can lead to a breakthrough in finally breaking barriers for all and making post-secondary education more accessible, more appealing and more successful for all (Mili, 2015).
The second innovation that will be explored is gamification. Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems (Kapp, 2012). It presents an exciting alternative to lectures, but many instructors are intimidated by the technical skills required to develop games. Fortunately, more solutions are being developed as intuitive tools without coding requirements.
According to the 2014 Faculty Review from the EDUCAUSE Center For Analysis and Research, 57% of faculty agree or strongly agree that they would be more effective instructors if they were better skilled at integrating LMS technology into their courses (Dahlstrom and Brooks, 2014). For institutions to move their education programmes forward requires more than simple adoption. Client testimonials will be used to showcase the impact of moving beyond adoption to proper user engagement and alignment to institutional strategic goals.
Eden Dahlstrom and D. Christopher Brooks, with a foreword by Diana Oblinger. ECAR Study of Faculty and Information Technology, 2014. Research report. Louisville, CO: ECAR, July 2014. Available from http:// www.educause.edu/ecar.
Feldstein, Michael. “What Faculty Should Know About Competency-Based Education.” E-Literate. Michael Feldstein, 23 Oct. 2014. Available from: http://mfeldstein.com/faculty-know-competency-based-education/.
Kapp, Karl M. “Games, Gamification, and the Quest for Learner Engagement.” TD Magazine. ATD, 8 June 2012. Available from: https://www.td.org/Publications/Magazines/TD/TD-Archive/2012/06/Games-Gamification-and-the-Quest-for-Learner-Engagement.
Mili, Fatma. “The Multi-Faceted Potential of Competency Based Education: Four Benefits of CBE.” The EvoLLLution. The EvoLLLution, 30 Jan. 2015. Available from: http://evolllution.com/opinions/multi-faceted-potential-competency-based-education-benefits-cbe/.