Create
Edited by Martin Hawksey
July 18, 2016 3:12 pm
Creating new learning, teaching and assessment opportunities
Sessions for Create
- Digital badges and your institution’s non-accredited activity ecosystem – pulling it all together [1324]
- Can WordPress function as a VLE? [1367]
- A collaborative approach to improving online assessment and feedback opportunities [1395]
- Beyond turn on, tune in, drop out: incorporating students' mobile devices positively into the T&L environment [1289]
- Blending together - Creating reusable digital resources across institutions & disciplines [1356]
- Making Drones Accessible [1280]
- Embedding ePortfolio in the Curriculum; Scaffolding and Supporting Personal and Professional Development through Collaboration and Conversation. [1346]
- Making movies: Democratising the use of media in learning and teaching [1396]
- Welcome to the m-assessment quiz show! [1266]
- Augmenting Formal and Semi-formal Learning Spaces by Creating 'Learning Zones' with Bluetooth Beacons [1310]
- Student Perceptions towards Responseware in a Team Based Learning setting [1274]
- The use of iPads in Kindergarten: An exploratory survey study [1358]
- Reading and studying on the screen [1368]
- Examining the role of ‘Carpe Diem’ learning design in improving the learner experience in a Western Australian context [1352]
- Test your EMA fitness: a tailored approach to enhancing assessment through technology [1370]
- Exploring limitations of the ‘Minimally Invasive Education’ technique and introducing ‘Minimally Supervised Disruptive Learning’. [1430]
- Flipping Tutorials for Humanities Subjects in Two Secondary Schools: Transforming Practice [1362]
- Developing a Scenario for Effective Blended Learning [1381]
- Discovering new learning through experimentation in healthcare simulation [1411]
- Using the WordPress H5P plugin to create rich interactive content aka Putting creative power back in the hands of academics [1330]
- Enhancing Educational Experiences through Collaborative Course Development [1275]
- Exploring Learners’ Strategies of Self-Regulated Learning Abilities in a Novel MOOC Platform: eLDa [1363]
- Collaborate and create: co-designing a calmer classroom with children [1284]
- An app to change online teaching practice [1264]
- Content repository vs learning pathway: Using a VLE in a research-intensive university [1257]
- Pedagogic video design: A framework for producing instructional videos [1344]
- A design for learning – Learning experiences for the post-digital world [1322]
- Tips and tricks for peer marking [1398]
- Exploring Digital Literacy to Connect Less-Advantaged Pupils with Opportunity [1418]
- Assessing online collaborative work [1336]
- Enhancing assessment opportunities? Reflections on a co-created assessment matrix for e-portfolios [1409]
- A tool for Peer Review: supporting the use of Spark Plus [1293]
- Course Design Sprint (CoDesignS) Framework [1339]
- Extending the classroom together [1412]
- From iPlayer to 'ePlayer' [1308] - Withdrawn
- Developing autonomous undergraduate learners using visualisation of learning design and mind mapping technology [1433]
- Working in partnership to develop students’ employability [1357]
- Collaborate to Create: Stakeholder Participation in Open Content Creation [1337]
- Exploring the educational implications of 'making construals' [1407]
- Creating online experiences that learners will value [1416]
- Empowering educators to create quality video with mobile devices [1423]
- Using media based case studies to create spaces for students to practice theory [1394]
- A curriculum at the crossroads: digital competence as a cross-curricular responsibility [1425]
- The Pen is Mightier than the Storm (#Desmond) [1277]
- “Tell it like it is”: the digital story as a reflection on the experience of learning in Higher Education [1301]
- Formative peer feedback and the development of team skills [1304]
- Learning Innovation Scheme: adventures with TEL in the enhancement of student engagement [1314]
- Our Milestones: Students’ use of video capture in their final year project [1321]
- Creating a k-fffufffl: fast flipped feedback using feed-forward for learning in labs and assessments [1348]
- Creating and connecting: An Augmented Reality approach to delivering an authentic curriculum [1279]
- Does the use of mobile technologies improve the learning experience of post-graduate social work students? [1384]
- Impact of visualization and learning environment on the effectiveness of interactive simulation [1351]
- joinin: an institutional initiative to develop digital capabilities through informal learning [1343]
- Student sourcing conceptual insight for peer instruction [1259]