McAusland Rm (1)
Edited by Martin Hawksey
August 2, 2017 8:50 pm
Sessions for McAusland Rm (1)
- ALT Scotland Members’ Group
- Learning Spaces as Complex, Emergent Sociomaterial Assemblages [1642]
- Respiratory Therapy Students’ Experiences of Assessment in Clinical Simulation-Based Learning Environments [1777]
- It isn’t all about the technology: An exploration of the impact of learning space design on collaborative approaches in the digital classroom. [1803]
- “Erm… so what exactly is a MOOC?’ – Tales from an academic’s first time engagement in the development of a wholly online course [1744]
- Supporting and assessing students on placement through online reflective logs [1748]
- Virtual Immersive Clinical Simulation [1709]
- Social Media as a Role-Play Learning Space [1664]
- Virtually there; a Thinglink approach to developing immersive experiences [1833]
- Rethinking Lectures in Redesigned, Collaborative, Learning Environments [1784]
- Using actor-network theory as a lens to explore lecture capture practices in and across spatial (re)configurations [1661]
- Evaluating the ’new norm(al)’ of online degree programmes: a solution-seeking study. [1692]
- ?Adventures in Map Space: Students mixing maps, screencasts and virtual reality to tell spatial stories. [1606]
- Captioning videos for accessibility: A case study of University College of Estate Management [1676]
- Beyond islands of innovation – supporting TEL within UK Higher Education [1850]
- Right Here! Right Now! Placing pedagogy at the heart of web-conferencing [1783]
- Virtual Fallacy? What are Student Experiences of the Various Learning Spaces? [1830]
- Investigating the potential of micro-blogging in creating a ‘dialogic space for learning’ [1617]
- Far from the island of innovation: conservatism in technology enhanced learning strategies [1636]
- Impact of Video Technology on Learning Spaces: how accessible video strategies changes how learners acquire new knowledge/skills [1640]
- Festivals, Hacks and Retreats through to formal reviews; employing different strategies to challenge perceptions of digital learning and enable change [1796]
- Nostalgia, Staff Development and Gamification - what happens when the three are combined? [1659]
- Effectiveness of Learner-to-Learner Interaction in e-learning: An instructors’ perspective [1776]
- Analysis of Users’ Requirements of a VLE: A Reflection of the Application of Grounded Theory [1658]