Beginning with the design and delivery of a Learning Innovation Plan (LIP) as part of the Blended & Online Learning & Teaching Foundation Course, viewers of the poster will be able to trigger and view digital content that documents the journey from blended workshop to professional seminars for students on a Digital Corporate Communication Module and subsequently an institution wide Community of Practice (CoP) for AR, VR and Gamefulness. You will also observe a range of projects which this innovation has influenced, such as Acquisition of basic physiotherapy skills in a digital age, and see future plans for the collaborative development of AR & VR technologies with the University of Illinois Urban-Champagne (UIUC).
Delegates will also be able to contribute to the poster by leaving their opinions, experience and aspirations for Augmented, Virtual and Mixed Reality via a digital wall, which is hoped can encourage participants to interact and exchange details for future support, collaboration and knowledge sharing.
Viewers of this poster should download the free Aurasma iOS and Android App to fully interact with the digital content. Further info: https://goo.gl/wsVkM
See also; #Altc Blog “Living in a Mixed Reality” https://goo.gl/4LCtks
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Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., and Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium
Luckin, R and Stanton Fraser, D. (2011) ‘Limitless or Pointless? An Evaluation of Augmented Technology in the School and Home,’ International Journal of Technology Enhanced Learning, vol. 3, no.5, pp. 510-524 [online]. Available at https://knowledgeillusion.files.wordpress.com/2012/02/limitlessorpointlessarpaper2011ijtel.pdf
Puentedura, R. (2009) ‘TPCK and SAMR Models for Enhancing Technology Integration (Transcript)’, As We May Teach: Educational Technology, from Theory to Practice. [Online]. Available at https://itunes.apple.com/gb/itunes-u/as-we-may-teach-educational/id380294705?mt=10
Watson, D. “Enhancing the Physical World with Augmented Reality.” In: Branch, John; Claus Nygaard; Paul Bartholomew. Innovative Teaching and Learning in Higher Education. February (2017) Faringdon, United Kingdom: Libri Publishing.
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