Description
The current practices for designing learning also do not recognise the facts that increased familiarity, access and ownership on the mainland with personal digital technologies, specifically mobiles and tablets, make profound differences to how knowledge, understanding, ideas, information and images can be created, owned, shared, discussed, consumed, transformed, and to the control and locus of learning on the mainland.
These are mistakes and oversights inherited from e-learning marooned on the insular island of innovation where artefacts and activities were more likely to be synonymous and the confusion has been harmless. Design had become the prerogative of e-learning experts cut off from the rapidly changing mobile, connected mainland. This session sets out how designing for learning on the mainland must be different from design of e-learning.
The factors, constraints and opportunities that now impact on the design of learning on the mobile mainland include observations about:
- Mainlanders live in an abundance of online resources from which to learn and in a world of connection and mobility, where they access these resources continuously, spontaneously and simultaneously.
- Learning forms only a small fraction of the totality of mainlanders’ experience and expectations of mobiles and they expect to be able to personalise, customise their mobile and their experience of it.
- The impact of mobiles on the nature of their learning, finding out, knowledge and knowing
The workshop will work with structures, practices and heuristics designed to help educators design learning experiences aligned to the experiences and expectations of mainlanders. It builds on an analysis of the constraints and characteristics that constitute the design space where creativity and choice can operate, the experiences and guidelines that promote and support these, reconciling the practical and the ‘publishable’.
Bring a problem, challenge or opportunity in the form of ideas or experiences of a subject, topic or theme you would like to teach and of students, actual or potential, that you would like to share it with (and any priorities or constraints).
The workshop is based on a comprehensive model being developed at workshops around the world, for example, Hong Kong, Nairobi, Stockholm, Ramallah, Pretoria. It progresses using exercises and discussion through topics designed to expose the delegates’ habits and assumptions, namely.
- Problem, Opportunities, Challenges,
- Constraints 5 mins
- Learning from Abundance 10 mins
- Learners’ Digital habits 10 mins
And then applying various design heuristics,
- Selecting Tools, Building Participation 5 mins
- Creating Navigation & Structure 5 mins
- Curating Content & Communities 5 mins
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