The use of personal mobile devices within Higher Education is evolving (1), with many institutions looking to support and facilitate the practice of ‘bring your own device’ and to embed pedagogically sound practice around the use of mobile devices in a teaching and learning context.
Further investigation (2) is emerging within literature on how students use mobile technologies in relation to their physical environment through the use of services such as maps and augmented reality. However, developing these technologies without an in-house team of developers can be expensive and difficult to implement on smaller scale teaching projects.
Plym-Tour was developed as part of recent pedagogic research funded work at Plymouth University. Essentially Plym-Tour is a digital walking tour of Plymouth developed on mobile devices, which aids disciplinary-based learning in situ and outdoors and encourages students across disciplines to explore and learn about their term-time location, both historically and presently.
The tour utilises two different learning technologies by combining an institutional mobile app used to facilitate student access to services and Moodle, the institutional virtual learning platform.
It aimed to observe and research the students exploring a local environment and their engagement with mobile technology whilst out in a physical location around their University.
The research project aimed to achieve the following outcomes:
- Evaluation of the pedagogic value in incorporating digital technology and place-based learning into existing taught geographic modules.
- A long-term participatory benefit that encourages students to contribute towards developing the content of the application with students acting as partners
- A wider social benefit through connecting students with their term-time location and understanding how they might associate themselves with different learning and social environments.
- Create a sustainable platform for developing content by utilising existing technology that both staff and students are familiar with.
This session will share our experiences in both developing and delivering the tour to students as well as feedback from students who undertook the pilot. Our future ambitions on working with other stakeholders to the University both internally and externally will also be discussed during the session.
1. Sung, Y.T., Chang, K.E. and Liu, T.C., 2016. The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94, pp.252-275.
2. Akçayır, M. and Akçayır, G., 2017. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, pp.1-11.
This session will unfortunately no longer be presented as the speaker is now unavailable