Room 2.07
Edited by ALT
July 2, 2019 9:51 pm
Room Information
- Floor 02 Appleton Tower
- Room pictures
Sessions for Room 2.07
- Supporting complex marking workflows online [A-119]
- Scrapbooks and Games – creating a student-centred environment to develop and enrich creativity, collaboration and communication skills [A-104]
- Choosing an eAssessment platform: The things no-one tells you [A-008]
- Raising ABLE: why a design system is essential for scaling effective use of learning technologies [A-158] - WITHDRAWN
- How Gamification (playful learning) can facilitate shared community learning experience in a Higher Education (HE) environment [A-149]
- The Integration of Hydra Immersive Learning into Postgraduate, Higher and Further Education [A-143]
- Building capacities to help students engage with their learning [A-135]
- Bringing Virtual Patients to life: integrating online learning into the classroom to enhance the student learning experience. [A-124]
- Privacy- and ethics-by-design for workplace learning platforms [A-052]
- Creativity through video in Heriot-Watt Online [A-069]
- Critically Introducing An Online Peer Review CampusMoodle Audit Tool (CMAT) Project [A-057]
- Lecture Capture: The Big Bang Theory [A-048]
- Creative adaptations of an openly licensed course – 23 Things for Digital Knowledge [A-133]
- Video Games Streaming as a Student Engagement Initiative [A-110]
- Evaluating virtual reality in higher education [A-032]
- Creativity and the use of student-produced digital video for assessment [A-055]
- Digitally Enhanced Assessment and Feedback - the Technologies for e-Marking project [A-122]
- Getting Creative with Assessments for Distance Learners [A-053]
- Using an ePortfolio to embed academic, personal and professional development in the educational experience: Durham University's Implementation of PebblePad [A-131]
- Investigating the Significance of Educational Technologist's Role in Higher Education [A-171]
- Making our students ‘appy – how we successfully rolled out our student mobile app [A-038]
- How user research shaped the thinking towards developing our institution's central web portal [A-013]
- Student Voices: New Research Into the Learning Challenges Students Face and Their Use and Perception of Digital Resources [A-166]
- Increasing digital capabilities through an Escape Room activity. [A-019]
- Here be Dragons: Dispelling Myths around BYOD Digital Examinations [A-086]
- Facilitating peer-led group research through virtual collaboration spaces: a multi-year action research study [A-059]
- Walking the online creative teaching walk: developing curriculum and staff creativity in online programme design and teaching [A-121]
- ZikaMob - Mobiles and Mosquitoes [A-183]