Design systems are commonly used in digital product design. Some of the most famous design systems belong to global companies such as the BBC and Google. Outwardly, design systems help these companies maintain a recognisable brand and visual look and feel for their customers. But design systems go much deeper than that. They also effect user interactions and expectations, how internal development teams work together and how good design and user experience is managed across the ecosystem of interfaces these companies maintain for their users.
This practice session will show how a design system is essential for scaling digital learning experiences. At RMIT Online we deliver four very different learning experiences in four different portfolios, using a complex ecosystem of design and delivery partners. Our design system ABLE is helping us to coordinate our work, to serve our students, to support our tutors and to maintain quality. ABLE stands for Activity-Based Learning Experiences. Our design system contains pedagogical design standards and visual and UX design standards, backed up by modifications of our LMS to help realise those designs. A quick overview of all these solutions will be shared.
In the second half of this session, there will be opportunity to share experiences of using design systems.
Kholmatova, A., 2017. Design Systems: A practical guide to creating design languages for digital products. Smashing Media.
Goodyear, P. and Dimitriadis, Y., 2013. In medias res: reframing design for learning. Research in Learning Technology, 21.
Persico, D., Pozzi, F. and Goodyear, P., 2018. Teachers as designers of TEL interventions. British journal of educational technology, 49(6), pp.975-980.