{"id":11534,"date":"2023-09-26T12:01:00","date_gmt":"2023-09-26T11:01:00","guid":{"rendered":"https:\/\/altc.alt.ac.uk\/blog\/?p=11534"},"modified":"2023-09-22T15:03:49","modified_gmt":"2023-09-22T14:03:49","slug":"the-great-escape-showcasing-digital-tools-via-an-escape-room-experience","status":"publish","type":"post","link":"https:\/\/altc.alt.ac.uk\/blog\/2023\/09\/the-great-escape-showcasing-digital-tools-via-an-escape-room-experience\/","title":{"rendered":"The Great Escape &#8211; Showcasing digital tools via an escape room experience"},"content":{"rendered":"<p class=\"info\"> By Oliver Moore and Tracey Webb, Bournemouth University <\/p>\n\n\n\n<p>Learning Technologists at Bournemouth University (BU) have been exploring the concept of escape rooms and how they might be used to promote innovative technologies to staff. At our recent internal Fusion Learning conference, we took the opportunity to run our escape room prototype, incorporating both online and classroom activities, during one of the sessions. Our goal was to showcase the various digital tools and technologies available to staff at BU, and to inspire them to create their own escape rooms or immersive learning scenarios. The aim was to demonstrate the capabilities of the tools, keeping the content relatable and engaging for participants, whilst also highlighting the potential of escape rooms in education.<\/p>\n\n\n\n<p>To achieve this, we incorporated several different technologies into our escape room. We used AI generated \u2018mission brief\u2019 videos, 360 degree photos with interactive elements to provide a realistic and interactive backdrop for remote exploration; virtual reality (VR) headsets to demonstrate the potential for immersive environments; and the H5P interactive content authoring tool, to add an extra layer of engagement and problem solving for participants. We integrated all of this into our Brightspace VLE, structuring the escape room using Brightspace\u2019s tools and functionality (such as release conditions linked to quizzes), to stagger content. By solving the puzzles and completing tasks using the digital tools, participants were able to experience how some of the digital tools within the BU toolbox could be used with Brightspace.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Mission-briefing.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"433\" height=\"336\" src=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Mission-briefing.png?resize=433%2C336&#038;ssl=1\" alt=\"The text 'Mission Briefing' is above an image of a video screen shot of a man in a labcoat who is standing in a white room with tables and computer equipment.\" class=\"wp-image-11536\" srcset=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Mission-briefing.png?w=433&amp;ssl=1 433w, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Mission-briefing.png?resize=300%2C233&amp;ssl=1 300w\" sizes=\"auto, (max-width: 433px) 100vw, 433px\" \/><\/a><figcaption class=\"wp-element-caption\">Bournemouth University (2023)<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Creating a narrative<\/strong><\/h2>\n\n\n\n<p>When it comes to building fuller experiences like these, it can be difficult and time consuming to build a cohesive narrative and also prioritise learning content. The narrative was critical for maintaining engagement in the scenario and creating a sense of fun. The narrative was also functional as it created a flow which made sense to the participants. Escape rooms are often put together in a way that directs participants by anticipating their decisions and outcomes. Anticipating these decisions and outcomes is a lot easier when a course of action makes narrative sense.<\/p>\n\n\n\n<p>Our narrative was shaped around the digital tools we wanted to promote. As the common thread was technology, we framed our narrative around topical issues surrounding AI and ChatGPT. We drew on pop cultural themes and references (e.g. HAL from Space Odyssey) to reinforce the relatability of the content and to support an understanding of narrative points. We found ways within the narrative to purpose the use of each digital tool; whether it was the live 360 footage acting as \u2018CCTV\u2019, or using the \u2018Image Juxtaposition\u2019 content type from H5P to create a \u2018password encryption\u2019 puzzle.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Quiz-tool-example.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"467\" height=\"503\" src=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Quiz-tool-example.png?resize=467%2C503&#038;ssl=1\" alt=\"Question 1 (1 Point) is written above an image of a keypad. The keypad is black with neon blue numbers. It states: Enter Code. There is a text input box underneath the image.\" class=\"wp-image-11535\" srcset=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Quiz-tool-example.png?w=467&amp;ssl=1 467w, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Quiz-tool-example.png?resize=279%2C300&amp;ssl=1 279w\" sizes=\"auto, (max-width: 467px) 100vw, 467px\" \/><\/a><figcaption class=\"wp-element-caption\">Bournemouth University (2023)<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Using Gamification to embed learning<\/strong><\/h2>\n\n\n\n<p>Estimated time for completion of the challenge was thirty minutes. Gamification worked well to engage participants in this slightly more involved learning experience. Participants were fully motivated to undertake each activity and unlock each level. They collaborated well within their teams (but did become quite competitive against the other groups). The narrative we\u2019d devised was complex, but that helped foster a logical way to progress through each element, and so participants connected well with the story. In fact, the game became the priority and the learning was incidental. Brightspace was effective in scaffolding each task and clearly mapped progression through each stage.<\/p>\n\n\n\n<p>We added a debrief module on our processes, spelling out exactly how each task was created and the tool that was applied, with links to further guidance. Participants who completed the escape room would therefore have a reference point to return to if they want to adopt any of these approaches in their own teaching.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Incorrect-feedback.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"534\" height=\"343\" src=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Incorrect-feedback.png?resize=534%2C343&#038;ssl=1\" alt=\"the text 'Launch key incorrect' is above an image of a green computer screen with the word error in red.\" class=\"wp-image-11537\" srcset=\"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Incorrect-feedback.png?w=534&amp;ssl=1 534w, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Incorrect-feedback.png?resize=300%2C193&amp;ssl=1 300w, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/Incorrect-feedback.png?resize=80%2C50&amp;ssl=1 80w\" sizes=\"auto, (max-width: 534px) 100vw, 534px\" \/><\/a><figcaption class=\"wp-element-caption\">Bournemouth University (2023)<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Reflection and next steps<\/strong><\/h2>\n\n\n\n<p>We had some very positive feedback during the session and believe we achieved our intentions of raising awareness of some of the digital tools available to staff at BU whilst also instilling ideas for their potential application in teaching and learning. The escape room was pitched at the right level; it was challenging but still fun, and no one became disengaged. Resource wise, we hope our escape room demonstrated to staff that a large budget isn\u2019t required. Any colleagues wishing to incorporate any of these activities in the future can lean on the support of their Learning Technologist. The creation of the escape room was time intensive, however it proved to be a thoroughly enjoyable process which was fun for both the educator, and the participants. Playing up to the limitations of ChatGPT in an AI themed story, and adding niche jokes that might be missed was fun, especially when participants recognised the nuances.<\/p>\n\n\n\n<p>The escape room was designed for a face to face conference situation and worked well in that environment, but we want to explore now how we might improve the sequencing of tasks; to enable multiple groups to complete challenges at the same time, without crossover. We are also currently working on adapting the escape room to create an inclusive, fully online version to engage with other members of our staff community. The same tools and tasks will be included, with the aims and learning outcomes adjusted to be accessed asynchronously. The original escape room will continue to be used as a showcase, and we\u2019ll look for further opportunities to demonstrate this with groups of staff.<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>References<\/strong><\/h2>\n\n\n\n<p>Veldkamp, A., van de Grint, L., Knippels, M.C. and van Joolingen, W., 2020. Escape education: A systematic review on escape rooms in education.<a href=\"https:\/\/www.preprints.org\/manuscript\/202003.0182\/v1\"> www.preprints.org\/manuscript\/202003.0182\/v1<\/a><\/p>\n\n\n\n<p>Woods, B., 2023. Game Over or Game: Knowing when Gamification is Right for your Course [online]. E-Learning Heroes. Available from:<a href=\"https:\/\/community.articulate.com\/articles\/game-over-or-game-on-knowing-when-gamification-is-right-for-your-course\"> https:\/\/community.articulate.com\/articles\/game-over-or-game-on-knowing-when-gamification-is-right-for-your-course<\/a> [Accessed 19 July 2023].<\/p>\n\n\n\n<p>Clapton, W. (2015) Pedagogy and Pop Culture: Pop Culture as a Teaching Tool and Assessment Practice,<a href=\"https:\/\/www.e-ir.info\/2015\/06\/23\/pedagogy-and-pop-culture-pop-culture-as-teaching-tool-and-assessment-practice\/\"> www.e-ir.info\/2015\/06\/23\/ pedagogy-and-pop-culture-pop-culture-as-teaching -tool-and-assessment-practice\/<\/a> [Accessed 20 July 2023]<\/p>\n\n\n<p class=\"info\">Did you enjoy reading this? To become a member of our community, see Membership details here https:\/\/www.alt.ac.uk\/membership<\/p>\n","protected":false},"excerpt":{"rendered":"Learning Technologists at Bournemouth University (BU) have been exploring the concept of escape rooms and how they might be used to promote innovative technologies to staff.","protected":false},"author":2066,"featured_media":11546,"comment_status":"open","ping_status":"open","sticky":true,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1584,7,99,1307],"tags":[1722,1666,721,724,1725,1723,1720,1726,1724,1727,1728,1323],"class_list":["post-11534","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-post","category-case-studies","category-innovative-practice","category-virtual-learning-environments","tag-1722","tag-ai","tag-alt","tag-alt-c","tag-bournemouth-university","tag-brightspace","tag-digital-tools","tag-escape-room","tag-h5p","tag-oliver-moore","tag-tracey-webb","tag-vr"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/09\/IMAGE1.jpg?fit=700%2C560&ssl=1","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":11450,"url":"https:\/\/altc.alt.ac.uk\/blog\/2023\/08\/copyright-online-escape-room\/","url_meta":{"origin":11534,"position":0},"title":"Copyright Online Escape Room","author":"ALT","date":"24 August 2023","format":false,"excerpt":"About my role and activities I am the copyright specialist at Coventry University Online, a department where teams create teaching and learning content for online delivery. I advise and train colleagues on copyright, and deliver training through their induction and monthly brown-bag workshops: all recorded in short and serialised videos.\u2026","rel":"","context":"In &quot;Copyright and Online Learning SIG&quot;","block_context":{"text":"Copyright and Online Learning SIG","link":"https:\/\/altc.alt.ac.uk\/blog\/category\/coolsig\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/08\/Erica-2-cropped.jpg?fit=600%2C505&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/08\/Erica-2-cropped.jpg?fit=600%2C505&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2023\/08\/Erica-2-cropped.jpg?fit=600%2C505&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":8816,"url":"https:\/\/altc.alt.ac.uk\/blog\/2020\/05\/audio-visual-event-report-technology-enhanced-active-collaborative-learning\/","url_meta":{"origin":11534,"position":1},"title":"Audio-visual event report &#8211; Technology-enhanced, active collaborative learning","author":"Fiona Jones","date":"27 May 2020","format":false,"excerpt":"In the video you\u2019ll hear Neil and Jennie from the ALT East England organising committee report on \u2018Technology Enhanced, Active Collaborative Learning: Challenges and Solutions\u2019, an event held on 21 February 2020 at ARU Cambridge.","rel":"","context":"In &quot;Community&quot;","block_context":{"text":"Community","link":"https:\/\/altc.alt.ac.uk\/blog\/category\/community\/"},"img":{"alt_text":"About ALT East England","src":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2020\/05\/About-ALT-East-England-1.jpg?fit=960%2C720&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2020\/05\/About-ALT-East-England-1.jpg?fit=960%2C720&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2020\/05\/About-ALT-East-England-1.jpg?fit=960%2C720&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2020\/05\/About-ALT-East-England-1.jpg?fit=960%2C720&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":7583,"url":"https:\/\/altc.alt.ac.uk\/blog\/2018\/11\/what-learning-technologists-said-the-key-challenges-would-be-for-2019-altc-word-cloud\/","url_meta":{"origin":11534,"position":2},"title":"What Learning Technologists said the key challenges would be for 2019: ALTC Word Cloud","author":"Jonathan Tulloch","date":"9 November 2018","format":false,"excerpt":"The ALT Conference back in September celebrated its 25th birthday and offered an abundance of content for Universities wanting to learn from other educational institutions and speakers. One topic area that was covered highlighted the challenges that Higher Education establishments face with digital learning tools and general challenges that Learning\u2026","rel":"","context":"In &quot;ALT25&quot;","block_context":{"text":"ALT25","link":"https:\/\/altc.alt.ac.uk\/blog\/category\/alt25\/"},"img":{"alt_text":"Wordcloud","src":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2018\/11\/What-are-your-biggest-Learning-Technology-challenges-for-the-Academic-year-2018-19-300x253.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2018\/11\/What-are-your-biggest-Learning-Technology-challenges-for-the-Academic-year-2018-19-300x253.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2018\/11\/What-are-your-biggest-Learning-Technology-challenges-for-the-Academic-year-2018-19-300x253.png?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":12773,"url":"https:\/\/altc.alt.ac.uk\/blog\/2025\/01\/reflecting-on-innovation-and-collaboration-at-the-wrltf-year-end-events\/","url_meta":{"origin":11534,"position":3},"title":"Reflecting on Innovation and Collaboration at the WRLTF Year-End Events","author":"ALT","date":"14 January 2025","format":false,"excerpt":"2024 is ending on a high note for the White Rose Learning Technologists Forum (WRLTF), with two community-led events bringing together innovative ideas and collaborative discussions. These events highlighted the Forum\u2019s commitment to fostering impactful practices in learning technology across the White Rose institutions. Authentic Assessment Event On 7th November,\u2026","rel":"","context":"In &quot;ALT White Rose Group MG&quot;","block_context":{"text":"ALT White Rose Group MG","link":"https:\/\/altc.alt.ac.uk\/blog\/category\/whiterose\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2025\/01\/image1.png?fit=877%2C300&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2025\/01\/image1.png?fit=877%2C300&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2025\/01\/image1.png?fit=877%2C300&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/altc.alt.ac.uk\/blog\/wp-content\/uploads\/sites\/1112\/2025\/01\/image1.png?fit=877%2C300&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":7901,"url":"https:\/\/altc.alt.ac.uk\/blog\/2021\/06\/alt-elesig-the-scale-up-challenge-simulation-for-authentic-learning\/","url_meta":{"origin":11534,"position":4},"title":"ALT ELESIG: The \u2018Scale up challenge\u2019: simulation for authentic learning","author":"Christina Vines","date":"7 June 2021","format":false,"excerpt":"Last month we were joined by Debbie Holley, Professor of Learning Innovation, and Dr Heidi Singleton Department of Nursing Sciences, from Bournemouth University. The challenges of embedding digital technologies in learning, teaching and assessment are complex, and rethinking the roles of educators has been at the foreground of recent Educause\u2026","rel":"","context":"In &quot;ELESIG&quot;","block_context":{"text":"ELESIG","link":"https:\/\/altc.alt.ac.uk\/blog\/category\/elesig\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":8586,"url":"https:\/\/altc.alt.ac.uk\/blog\/2020\/01\/a-brief-history-of-alt-east-england-1-year-in\/","url_meta":{"origin":11534,"position":5},"title":"A brief history of ALT East England (1 year in).","author":"Teresa MacKinnon","date":"25 January 2020","format":false,"excerpt":"Being new to the profession at the end of 2018, I reached out to other Learning Technologists in the region which eventually evolved into ALT East England. We aim to organise three events per year, covering Bedford, Cambridge, Hertfordshire, Norwich and everywhere in between. 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