Description
Bibliography
Blake, R, J, Guillen, G & Chun, D, M (2008) Brave New Digital Classroom: Technology and Foreign Language Learning (Washington DC: Georgetown University Press)
Crads Against Humanity LLC (No Date) Cards Against Humanity (Online) Available at: https://cardsagainsthumanity.com [Accessed: 21st October 2020]
Fawns, T 2018, ‘Postdigital education in design and practice’, Postdigital Science and Education, pp. 1.https://doi.org/10.1007/s42438-018-0021-8
Selwyn, N., Jandrić, P. Postdigital Living in the Age of Covid-19: Unsettling What We See as Possible. Postdigit Sci Educ 2, 989–1005 (2020). https://doi.org/10.1007/s42438-020-00166-9 (Online) Available at: https://link.springer.com/article/10.1007%2Fs42438-020-00166-9 [Accessed: 21st October 2020]
Knox, J. What Does the ‘Postdigital’ Mean for Education? Three Critical Perspectives on the Digital, with Implications for Educational Research and Practice. Postdigit Sci Educ 1, 357–370 (2019). https://doi.org/10.1007/s42438-019-00045-y
Techradar Team (2020) How to play Cards Against Humanity online with friends, family or on your own. www.techradar.com. Technology blog [blog] Available at: https://www.techradar.com/uk/how-to/how-to-play-cards-against-humanity-online Septemebr 9th 2020 [Accessed: 21st October 2020]
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Martin Hawksey posted an update in the session Cards Against Learning Technology: A Post Digital Game for Learning Technologists [677] 2 years, 3 months ago
A recording of this session is available from https://eu.bbcollab.com/recording/7fce65573eda42f5b1196f1ce7669f8a
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