Supporting students to learn to communicate effectively in a safe environment; the do’s and don’ts of deploying immersive learning

By Christophe Mallet (CEO and Co-founder of Bodyswaps) and Colin Smith (Bodyswaps user and FE practitioner at Cornwall College).

Have you ever thought about utilising immersive learning to bring your lessons to life? Bodyswaps interactive lessons and practice exercises with avatars offer a dynamic way to learn. These lessons simulate real-life scenarios sessions, enabling learners to apply their knowledge in a controlled environment. Engaging with avatars allows learners to practice their skills without the pressure of real-world consequences.

Bodyswaps provides a psychologically safe experience which is beneficial for meaningful learning. This way of working encourages learners to understand different viewpoints, promoting empathy and comprehension with their peers. 

By providing a secure space for exploration, learners are more inclined to take risks and fully engage with the content without the risk of triggering or offending any individual they interact within the VR space.

The AI-powered feedback and personalised improvement plans give the learner a personal and customised set of guidance so they can learn by their mistakes and improve the more they use the product. This technology evaluates performance data to offer precise, actionable feedback. Consequently, learners benefit from a tailored learning experience that meets their individual needs and supports their progress effectively.

Do’s and Don’ts of Deploying Immersive Learning 

Some tried and tested learning points from a practitioner who has utilised immersive learning (inc. BodySwaps) and supported teachers to use these technologies seamlessly within their learning spaces:

  1. Immersive learning through VR can transform educational experiences, but it requires careful planning.
  1. Start by identifying the key objectives and outcomes you want to achieve. Engage stakeholders early to gain their support and address concerns. Demonstrating VR’s potential benefits through pilot programs which can build buy-in. 
  1. If this is not possible due to the college having multiple campuses, look to find staff who could become ambassadors and get them to help you move it forward a step at a time.
  1. Ensure you have the necessary hardware, software, and technical support. 
  1. Avoid common pitfalls like overestimating ease of integration or underestimating training time.  Training educators and staff on VR tools is essential, and maybe a VR Driving licence is something that can be explored as CPD.
  1. Regularly assess VR’s impact on learning outcomes and be ready to adjust as needed.

Book onto Chris and Colin’s webinar on the 31st January 2025 to find out more. If you miss it, don’t worry! You can always watch it in your own time via the AmplifyFE Community Space playlist.

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